Become a Certified Game Animator and master the art of bringing characters, creatures, and objects to life in real-time game environments. Learn the animation principles, rigging workflows, and integration techniques used in top gaming studios worldwide.
Live Classes by Game Developers & 3D Animation Experts
90+ Hours of Instructor-Led + Self-Paced Learning
12+ Real-Time Animation Projects for PC, Console & Mobile Games
Tools Covered: Blender, Maya, Unity, Unreal Engine, Mixamo, Spine
This course is tailored for learners who want to specialize in animation for games, where performance, fluidity, and interaction are key. You’ll explore the pipeline from animating in 3D software to deploying assets in real-time game engines.
The course is divided into 9 modules, covering essential animation principles and real-world game-ready workflows.
Online Instructor-led Interactive Sessions:
Course 1: Introduction to Game Animation & Real-Time Constraints
Course 2: Principles of Animation for Interactive Media
Course 3: Character Rigging for Game Engines
Course 4: Animating Movement Cycles (Walk, Run, Idle, Jump)
Course 5: Combat, Hit-Reaction & Special Animations
Course 6: Root Motion vs In-Place Animation
Course 7: Importing & Retargeting Animations in Unity & Unreal
Course 8: Blend Trees, Animation Controllers & Transitions
Course 9: Optimizing & Exporting Game-Ready Animation Assets
Capstone Project: Create & Integrate a Fully Animated Game Character with Functional Animations in a Real-Time Game Scene
Online Instructor-led Interactive Sessions:
Course 1: Introduction to Game Animation & Real-Time Constraints
Course 2: Principles of Animation for Interactive Media
Course 3: Character Rigging for Game Engines
Course 4: Animating Movement Cycles (Walk, Run, Idle, Jump)
Course 5: Combat, Hit-Reaction & Special Animations
Course 6: Root Motion vs In-Place Animation
Course 7: Importing & Retargeting Animations in Unity & Unreal
Course 8: Blend Trees, Animation Controllers & Transitions
Course 9: Optimizing & Exporting Game-Ready Animation Assets
Capstone Project: Create & Integrate a Fully Animated Game Character with Functional Animations in a Real-Time Game Scene
By completing this course, you’ll be equipped with the skills required to animate characters and mechanics in real-world games:
Animation Principles Tailored for Interactivity
Rigging with IK/FK for Game Use
Creating & Looping Game Movement Cycles
Action Animations: Punch, Kick, Shoot, Spell-Cast
Facial Animation for Games (Blendshapes/Shape Keys)
Exporting FBX for Unity/Unreal Integration
Using Animator Controllers & State Machines
Blend Trees & Parameter-Driven Transitions
Real-Time Constraints & Optimization
Mixamo & Custom Animation Retargeting
Game animation blends storytelling and interactivity, offering high-paying roles across indie and AAA studios. With game development booming globally, skilled animators are essential to creating immersive experiences in console, mobile, AR/VR, and metaverse projects.
Animate characters, creatures, and props for interactive use
Build animation rigs that perform well in real-time engines
Create transitions between player states (idle → run → jump)
Work closely with game designers and developers
Ensure smooth, optimized performance across platforms
This course prepares you for roles such as Game Animator, Technical Animator, Character Rigger, or Animation Integration Specialist in just 2–3 months with a strong game portfolio.
Skills Covered in This Course
Hiring Partners
Career Transitions
Average Salary Hike
Highest Salary
Gain industry-ready skills and unlock high-paying opportunities!